A
Anchor the ability to hold ones ground and not be moved.
B
Backed-off man coverage man-on-man pass coverage in which the
defensive back lines up several yards off the line of scrimmage. Its the opposite of
press coverage or bump-and-run coverage.
Ball athlete, ball skills refers to how well a player reacts to
the ball when its in the air; natural instinctiveness for the ball.
Bandit combination safety-linebacker.
Big butt considered a positive, especially for linemen.
Big on big refers to situations in which one large player goes
up against another.
Bird-dog a quarterbacks tendency to keep his eyes glued
on an intended receiver throughout his pattern, rather than looking away from him and
toward different receivers. Bird-dogging tends to tip off the defensive players as to
where the pass will be thrown.
Blind side the side of the backfield on which the quarterback
has less-than-optimal vision when setting to throw; the side opposite from his throwing
arm.
Block-down tackling type of tackling in which the tackler takes
down a ballcarrier with a shoulder block, as opposed to form, wrap-up tackling.
Blocky bulky, thick body.
Body-catches when a receiver cradles the ball against his body
rather than snatching it cleanly out of the air with his hands.
Body lean a player with good body lean runs with his body
leaning forward so that he falls forward when tackled.
Break down get into the proper position to make a tackle or
block.
Bring his feet along with him keep his feet underneath him when
blocking.
Bubble butt large buttocks and thigh area; considered a
positive.
Bull-rush straight-ahead, power rush.
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C
Carries his pads well doesnt let his pads interfere with
his speed, agility, etc.
Center fielder a safety whos given the freedom to roam
the field, or one whos adept at doing so.
Chops stride refers to a receiver who cuts down on his stride
before making a break on a pattern.
Climb the ladder jump high for a pass.
Combination block block on one defender carried out in unison
by two offensive linemen.
Combine refers to the Scouting Combine held each February in
Indianapolis, at which draft prospects are given medical and skill exams.
Contact balance a player with good contact balance often
maintains his balance despite contact with an opponent.
Cut/Cut-block block below the knees; defensive linemen who
frequently "get cut" are, in other words, having difficulty avoiding cut blocks.
Cuts through trash moves well around pileups to make plays.
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D
Dime situational pass defense featuring six defensive backs.
Does not play to his listed speed does not play as fast as his
40-time would suggest.
Double-catches bobbles the ball and then catches it, rather
than snatching it cleanly.
Down block a block thrown from the outside across a
defenders feet to cut off his pursuit angle, as opposed to a straight-ahead block.
Drop outside linebacker an OLB who drops into coverage to
defend against a pass.
E
Edge pass rusher outside rusher.
F
Flashes shows ability sporadically.
Flattens out turns in on the quarterback.
Flips his hips how a player turns his hips.
Fluid in the hips player can turn his body with a fluid motion.
Foot athlete refers to how athletic a player is with his foot
movements.
Fringe player in defensive terminology, it refers to a player
whos always on the fringe of the action but never in the midst of the heavy hitting.
From a roster standpoint, it refers to a player who will have a difficult time making a
team.
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G
Gathers to cut see "Chops stride."
Gets over trash moves well around pileups to make plays.
Gets walked back gets pushed back by a defender.
Gunner furthest outside position on special teams. Typically
the first man downfield to cover a kick.
H
Hand punch the way an offensive lineman punches with his hands
when blocking an opponent.
Hangs in plant refers to a defensive back who hesitates in
planting his feet and driving on the ball.
Hang time the length of time that elapses from when the ball
comes off a kickers foot until it touches a player or the ground.
High-cut high-waisted; having long legs and a short upper body.
High-pin technique a blocking technique in which an offensive
lineman tries to pin his man in an upright position.
Highpoint the ball getting to the ball at its highest point.
Hip snap the way a player comes off the snap of the ball.
Home-run hitter one who is capable of breaking a big play.
Hook the action of a lineman positioning himself in front of a
defender and preventing him from getting outside, often done by a tight end on an outside
linebacker.
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I
I & I instincts and intelligence.
In space/In air in an open area of the field; usually on the
defensive side of the ball.
J
Juke elusive move to avoid a tackler.
K
Keeps his feet clean keeps blockers away from his feet and
keeps his feet from getting tangled up in a mass of bodies.
Key and diagnose read the keys of a developing play and
diagnose what is about to happen.
Killer a positive in a football sense in that it refers to a
very aggressive player with a mean streak.
Knee-bender a player who bends his knees rather than his waist;
usually considered a positive.
L
Light in the pegs skinny legs.
Long acceleration/Long gear the ability of a player to run
faster the farther he goes, as opposed to those who can run fast for only a short
distance.
Long-strider a player who takes long steps instead of quick
ones and, thus, tends to move slower into and out of his breaks.
Loose hips flexible quality; a positive.
Low-block shield the ability of a defensive player to keep
blockers away from his knees.
Lower unit lower body.
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M
Man-off coverage man-on-man pass coverage when a defender is
backed off the line of scrimmage, as opposed to tight bump-and-run coverage.
Mike middle linebacker.
Mirror shadow; stay in front of.
Motor refers to a players degree of intensity on the
field.
N
NCAA Clearinghouse the body that makes final decisions
regarding a players eligibility.
Nickel situational pass defense featuring five defensive backs.
Nifty agile.
Nubs type of shoe that usually improves a players speed
for timing purposes.
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P
Pad level the height and angle of a players pads during
the course of action.
Pick the ability to pick holes as a runner.
Pins legs.
Plays center field the freedom given to a safety to roam the
field, or a safety whos adept at doing so.
Plays down plays from a three- or four-point stance rather than
a stand-up position.
Plays high/Plays tall plays too upright, allowing an opponent
to get underneath him; usually refers to a lineman.
Plays over (or on) his feet/Plays over his pads plays with a
good base or with weight balanced, so as not to overextend.
Planet person there are very few people on this planet who are
that big and yet can play football at a high level.
Plays the piano plays up and down the line of scrimmage
laterally, as opposed to up and down the field vertically.
Plays until he hears glass break wont stop until the play
is blown dead.
Plays with heavy hands has a forceful hand punch that will jar
an opponent.
Plays with his pads too high plays too upright, causing him to
lose leverage.
Plays within himself plays within his ability.
Plays with light hands has no force with his hand punch;
considered a negative for a lineman.
Power train Lower and central body as it relates to football
playing strength.
Press coverage refers to a defensive back lining up on the line
of scrimmage (i.e., bump-and-run coverage).
Press on blockers refers to a defensive lineman pressing on
offensive linemen to keep them away from his body.
Progression reads system most clubs use whereby the
quarterback, in deciding which receiver to throw to, reads defensive keys in a specific
sequence, such as beginning downfield and then progressing back toward the line of
scrimmage, or vice versa.
Project a player who will require substantial practice time
before he is capable of playing regularly in the NFL.
Projection pick a player who may be selected to play a position
other than the one he generally played in college.
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Q
Quick-hipped can turn his hips quickly.
Quick-twitch player A quick reactor.
R
R and R ability to read and react.
Rag-dolled tossed around.
Repetitions/Reps the act of repeating various movements and
techniques in practice to hone ones skills.
Road-grader A very wide-bodied, powerful blocker.
Run-down player one who is best-suited to play only on running
downs.
Run-down speed the speed necessary to catch a player from
behind.
Runs behind pads runs with good form; i.e., with a good base,
good balance and without overextending.
Runs north-south runs toward the goalline rather than
laterally.
Run-through linebacker a linebacker who tends to run through
gaps, as opposed to taking on blockers.
Run through the ball catch the ball without breaking stride.
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S
Sam strong-side linebacker.
Scope refers to an arthroscopy, which is the visual examination
of the interior of a joint with a special surgical instrument. It usually involves a
shorter recovery time than more invasive surgery methods.
Scrape and sift the way in which a linebacker will avoid
blockers, as opposed to taking them on.
Second level down the field.
See through blocks the ability of a defensive lineman to see
beyond a block and react to what is coming.
Sell out to sacrifice ones body.
Separate/Separation ability of a receiver to put distance
between himself and the defender on a pass pattern.
Shake-and-bake quick, elusive moves.
Slide move laterally.
Small-area player a player who is effective only when
responsible for a limited area of the field.
Smashmouth physical style of play.
Split guard/Split tackle a player who lines up on the wide side
of the field. (In college football, the ball is spotted at hashmarks closer to the
sidelines than in the NFL, which makes for a greater disparity in the distance from the
spot of the ball to each of the two sidelines.)
Split high Long legs, shorter upper body.
Stack a defensive alignment in which one or more linebackers
play directly in back of the defensive linemen, so as to help them.
Stack the point to hold the point of attack and not get pushed
back.
Stay frontal stay in front of opponent.
Straight-line player one who is effective running in a straight
line but has trouble making cuts.
Strong side the side of the offensive line where the tight end
is lined up, making for more in-line blockers than on the opposite (weak) side.
Swingman one who can play more than one position.
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T
Take on and shed a defensive players ability to take on a
blocker and defeat him, as opposed to running around him.
Tilt see "Body lean."
Top-end speed long-distance speed (beyond 20 yards).
Transition usually refers to the point at which a defensive
back comes out of his backpedal and switches to a sprint to cover a receiver going deep.
The more smoothly a DB can make this transition, the more likely he will maintain tight
coverage.
Triangle numbers size, speed and strength.
Tweener player whose projected position in the NFL falls in a
gray area between two positions, such as defensive end and outside linebacker.
Two-deep zone type of zone coverage in which each safety is
responsible for half of the deep portion of the field. This type of coverage requires a
safety to have a lot of range so he can cover receivers going to the deep outside of the
secondary.
Two-gap refers to the ability of a defensive lineman to cover
two gaps in the offensive line.
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U
Uncovered/Vs. air when a player has no opponent lined up
directly across from him, such as an outside linebacker when no tight end is across from
him.
W
Waist-bender a player who bends at the waist rather than at the
knees; its usually considered a negative.
Walk off on coverage moving outside of his normal position to
cover another player; a linebacker sometimes will "walk off on coverage" to
cover a running back split wide.
Wall off to use ones body as a shield, rather than
drive-blocking through an opponent, to create a wall so the defense cant get through
to the ballcarrier.
Weak side the side of the offensive line without a tight end,
which contains fewer in-line blockers than the opposite (strong) side.
Will weak-side linebacker.
Will cock before he throws refers to an offensive lineman
cocking his arm before he delivers a run block; generally considered wasted motion.
Work the edges on the rush when a defensive lineman works the
fringes instead of attacking straight ahead.
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